I'm back, folks! I have a new blog post for you all! This week, I'll be talking about *drum roll* MY VIDEO TUTORIALS! Yay, what fun! My first video was *second drum roll* DISSOLVE ANIMATION! What's that you say? I already did that? HA, well my dear blender noobs, I never told you the steps to creating dissolve animation. With that, HERE YA GO!
Steps for Creating Dissolve Animation
*Warning: This will eat up your time, energy, patience, and battery life. If you have the guts to move on, please proceed*
1. Set the material for the cube.
2. Select the cube by clicking on it.
3. Select the material button.
4. We’re going to keep Diffuse BSDF, but I’ll
change the color to red (you can change it to any other colour)
5. Rename the cube and move it out of the way so it’s off
the grid. I am now switching to orthographic mode.
6. Select the cube > Click on the material button
7. Next, I will add the text. Hold down Shift + A and click
Text.
8. Zoom in so you can see it better.
9. Rotate by pressing R then X then 90.
10. Switch to edit mode by pressing Tab.
11. Use backspace to delete the text, and add
in your new text.
12. Switch back to object mode.
Pan your view so you can see the whole word.
13. Next, select the Object Data
button.
14. Scroll down to geometry and change its extrude value to 0.05;
Bevel will be changed to 0.02; Resolution will be 2.
15. Go to the Material button
again, and doll up your text.
16. I will choose the color red for my text. Now
convert your text to mesh by holding down Alt + C – Select Mesh from
Curve/Meta/Surf/Text
17. Click your left
mouse button to drag the green cursor on the timeline.
18. Set the frame to 20 by typing in the
number, or manually moving the cursor.
19. Go to the Render
button (The camera over here) and change the end value to 135. Make sure that
the frame rate is 24 fps (or frames per second).
20. We are now switching back to the text. Select the sparkly icon or the Particle button.
21. We’re going to add
another particle system by clicking new or the plus sign.
22. We will leave the
emission number to 1000, change the start frame to 20, and the end frame to 30.
Lifetime will be 100. Faces, Random, Distribution, and Random should be
selected.
23. Click play under the timeline to view your progress. Press pause when you’re
finished.
24. Go back to Particles button, scroll down, and select the object
button. Under that, go to Dupli Object and select cube. Change the size down to
0.01 and press play.
25. Pause the animation, and go down to the Field Weight
Section. Set its Gravity to 0 and press play once more to watch the newly
enhanced animation.
26. Scroll up to
Velocity. Change the Emitter Geometry to Normal – 0.
27. Now hold down Shift + A,
go to force field, and select turbulence. Drag the red arrow so that it is now
in the center of the text.
28. Go to the Physics button up here and set the
Strength to 2.
29. Save your work now.
30. At this time, select the original text, go to Particle
button, and scroll down to the Render section. 31. Reset your animation to Frame 1
(make sure emitter is checked) and hover your mouse pointer over emitter. Press
I. This is your 1st key frame.
32. Set the Time Line to frame 30, hover
your pointer over emitter and press I.
33. Set your Time Line again to frame 31,
DESELECT emitter by removing the check, hover your pointer, and press I.
34. Set
the Time Line to frame 70, but this time hover your pointer over Size Value.
Press I.
35. Set the Time Line to frame 130, change the particle size to 0.001,
hover over emitter, and press I. Now your particles will totally disappear at
frame 130.
36. We will set a plane for the text to sit on. Hold down
Shift + A, go to mesh, and select plane.
37. Move the blue arrow underneath the text.
38. Scale by pressing S, type in 100, and press Enter.
39. Set the new material for the
plane by clicking the Material button and new. Keep the white colors. 40. Change
the Surface to Mix Shader. The 1st Shader should be Diffuse BSDF; 2nd
Shader should be Glossy BSDF. Change the glossy shader’s roughness value to 0.
Change the FAC value to 0.3.
41. Now go to the Physics button and click Collision
42. Switch to Right Side View by pressing 3, or going down
to view and clicking it manually.
43. Zoom out until you see the lamp. Select it
and drag the green arrow 7 – 8 units to the left.
44. Go to Object Data and change
the Lamp Size to 3. Select Use Nodes, Emission, and change strength to 5,000.
45. We need to lock the camera’s view now so press N, click Lock Camera to View,
and press N again.
46. Now position your text for the camera. We are now going to
change the background color to black.
45. Click the World button. Click on the gray
color and change it to black.
46. Select text now. Go up to Particles and change the
emission number to 20,000. Set the frame to 1.
47. We’re almost ready to render! Click the Camera button
right here, go down to sampling, and change Samples Render to 50.
48. Go up to the
Output section. Click the folder icon, and select a place for your
project. Click accept.
|
ECSTATIC YES |
49. Change the file format now. Change the PNG file to OGG
Theora.
50. Save your work before you render! This will take a long time.
Click Animation and start rendering!
WOW, so many steps, yet such an easy project for Blender! The only limitation you'd have is Blender itself. I used Blender Version 2.72, so obviously if you follow mine, you'd need the update version of Blender.
I hope you enjoy, and please tune back in!