1. What is texture?
- Texture is like the evolved form of material. With texture, you can add certain features to a 3D object so it seems like you can actually touch and feel it. You could make a flat plane look rough, or make a pokeball look smooth. Usually, texture goes on top of material (which, I believe is mainly used for clothing and such)
2. Why do you have to save the image before saving the Blender file?
- So after painting my mushroom for an hour or so (with the eyes, mouth, spots, and body) I saved JUST my file and closed Blender. The next day during Digital Arts, I opened the file and... ALL MY HARD WORK WAS LOST. I had to repaint the whole thing, which was horrible :( Thankfully, the eyes looked extra adorable. Lesson learned, folks, if you don't save the image before anything else, you'll have to repaint the whoooole thing.
3. What is armature and rigging?
- To put it simply, armature is the skeleton itself. It's the bone in your future mushroom. Rigging is the process of putting in the skeleton. See, wasn't that easy?
4. Name 3 new tools you used for this week's activity.
Mushroom: So hot on this island, my skin melted off. |
- Armature: This added a skeleton or "single bone" to my mushroom. I extruded the original armature to create a longer bone for my mushroom cap. It looked pretty weird, but I hope it turns out great. To select armature hold down Shift + A, scroll down to find armature, and select single bone.
- Wireframe: This is another way to view an object. It only outlines the lines of the object, so it's easier to select. For this week's activity, we ended with this.
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