Commands we used in this week's project:
Shift + G > Amount of Connecting Edges
- This particular command selects ANY amount of connecting edges so you can delete or dissolve them anytime you want!
Alt + C > Curve from Mesh
- This converts your curve to a mesh, so it gives the exterior a rounded shape. We used this to make
the rings for our soccer ball!
Just Alt + C
- Again, this converts your curve to a mesh, and your mesh to a curve! You can manipulate either one. Keep in mind that the mesh is basically EVERYTHING (Faces, edges, vertices). The curve is... well, a curve!
LOOK AT THIS BEAUTY Wait, am I advertising soccer balls now? |
- It brings light to our precious little Blender world. (Or you know, light to reflect off our soccer ball)
Object > Transform > Align Objects
- This is basically the Align & Distribute for Blender! It takes two objects, and aligns them so that they're straight.
Question of the Day:
Why must you hold down Shift when scaling the rings of your soccer ball?
- Of course, you want your work to be nice and precise! Accuracy! Precision! YES!!! When you hold down Shift, your rings won't go out of control and get too big. They'll be petite and extra adorable.
Working on this soccer ball was pretty easy! You just need to be totally accurate. Also, you HAD to listen to Mrs.Buenaflor give out instructions, or else you'd get lost. You'd have to wait for the power point's release. So, lesson for all children, LISTEN TO YOUR TEACHERS OR ELSE YOU'LL GET LOST AND CONFUSED. I, for one, got lost and confused at some point. Don't make the same mistakes, guys. . . Or you could make those mistakes, and learn from them! WOW, a Blender lesson and Life lesson all in one post. I should get a prize.
See you later, folks!
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